AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Romania - Q1 2022
In Q1 2022, the top third-person games on Android in Romania showcased varied performance metrics, with notable trends in downloads, revenue, and active users.
The first quarter of 2022 saw distinct trends in the performance of the top five third-person games on Android in Romania. Here’s a detailed look at their weekly downloads, revenue, and active users.
PUBG MOBILE from Level Infinite saw a steady weekly revenue, peaking at approximately $81K in the first week of January. Weekly downloads were highest at 22K in mid-January but declined to around 9K by the end of February, before slightly increasing again. Active users started at around 306K in late December and fluctuated, peaking at 435K in mid-January, then stabilizing at approximately 347K by the end of March.
Free Fire: 7th Anniversary, published by Garena International I, experienced a decline in weekly revenue from $40K at the end of December to around $19K by the end of March. Downloads were fairly consistent, with a slight dip in February, averaging around 12K to 24K weekly. Active users saw a high of 425K in mid-January but gradually decreased to approximately 301K by the end of March.
Free Fire MAX also by Garena International I, had modest revenue figures, starting at $10K in late December and ending at around $5.7K in March. Downloads peaked at 20K in mid-January but dropped to about 6K by the end of March. Active users showed a downward trend from 136K in late December to around 99K by the end of March.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw varied weekly revenue, peaking at $8.5K in late January. Weekly downloads were relatively low, averaging around 1.5K throughout the quarter. Active users started at 26K in late December, peaked at 30K in late January, and ended at approximately 26K by the end of March.
Guns of Glory: Lost Island by FunPlus International AG maintained steady weekly revenue, peaking at $4.7K in mid-March. Downloads were highest in early February at 1.5K, with fluctuations throughout the quarter, ending at 1.3K in late March. Active users increased from around 2.4K in late December to a peak of 3.6K in late February, before stabilizing at approximately 3.2K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.